Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0.112488031387 |
Info |
Returncode: 1 Errors: Output: Vertical axis: Increasing numbers of varyings. Horizontal axis: Which of the varyings contains the color. GL_MAX_VARYING_FLOATS = 32 Failed to link: error: shader uses too many input components (36 > 32) Failed to link with 9 out of 8 varyings used Probe color at (2,2) Expected: 0.000000 1.000000 0.000000 Observed: 0.000000 0.000000 0.000000 Failure with 1 vec4 varyings used in varying index 0 Probe color at (2,6) Expected: 0.000000 1.000000 0.000000 Observed: 0.000000 0.000000 0.000000 Failure with 2 vec4 varyings used in varying index 0 Probe color at (2,10) Expected: 0.000000 1.000000 0.000000 Observed: 0.000000 0.000000 0.000000 Failure with 3 vec4 varyings used in varying index 0 Probe color at (2,14) Expected: 0.000000 1.000000 0.000000 Observed: 0.000000 0.000000 0.000000 Failure with 4 vec4 varyings used in varying index 0 Probe color at (2,18) Expected: 0.000000 1.000000 0.000000 Observed: 0.000000 0.000000 0.000000 Failure with 5 vec4 varyings used in varying index 0 Probe color at (2,22) Expected: 0.000000 1.000000 0.000000 Observed: 0.000000 0.000000 0.000000 Failure with 6 vec4 varyings used in varying index 0 Probe color at (2,26) Expected: 0.000000 1.000000 0.000000 Observed: 0.000000 0.000000 0.000000 Failure with 7 vec4 varyings used in varying index 0 Probe color at (2,30) Expected: 0.000000 1.000000 0.000000 Observed: 0.000000 0.000000 0.000000 Failure with 8 vec4 varyings used in varying index 0 |
Command | /home/mupuf/nvidia/piglit/bin/glsl-max-varyings --exceed-limits -fbo -auto |
Traceback |
None |
dmesg |
None |