Results for shaders/glsl-max-varyings >MAX_VARYING_COMPONENTS

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0.112488031387
Info
Returncode: 1

Errors:


Output:
Vertical axis: Increasing numbers of varyings.
Horizontal axis: Which of the varyings contains the color.
GL_MAX_VARYING_FLOATS = 32
Failed to link: error: shader uses too many input components (36 > 32)

Failed to link with 9 out of 8 varyings used
Probe color at (2,2)
  Expected: 0.000000 1.000000 0.000000
  Observed: 0.000000 0.000000 0.000000
  Failure with 1 vec4 varyings used in varying index 0
Probe color at (2,6)
  Expected: 0.000000 1.000000 0.000000
  Observed: 0.000000 0.000000 0.000000
  Failure with 2 vec4 varyings used in varying index 0
Probe color at (2,10)
  Expected: 0.000000 1.000000 0.000000
  Observed: 0.000000 0.000000 0.000000
  Failure with 3 vec4 varyings used in varying index 0
Probe color at (2,14)
  Expected: 0.000000 1.000000 0.000000
  Observed: 0.000000 0.000000 0.000000
  Failure with 4 vec4 varyings used in varying index 0
Probe color at (2,18)
  Expected: 0.000000 1.000000 0.000000
  Observed: 0.000000 0.000000 0.000000
  Failure with 5 vec4 varyings used in varying index 0
Probe color at (2,22)
  Expected: 0.000000 1.000000 0.000000
  Observed: 0.000000 0.000000 0.000000
  Failure with 6 vec4 varyings used in varying index 0
Probe color at (2,26)
  Expected: 0.000000 1.000000 0.000000
  Observed: 0.000000 0.000000 0.000000
  Failure with 7 vec4 varyings used in varying index 0
Probe color at (2,30)
  Expected: 0.000000 1.000000 0.000000
  Observed: 0.000000 0.000000 0.000000
  Failure with 8 vec4 varyings used in varying index 0
Command /home/mupuf/nvidia/piglit/bin/glsl-max-varyings --exceed-limits -fbo -auto
Traceback
None
dmesg
None

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